Sunday, 17 February 2019

Blender - Quick tips to reduce poly count


 If mesh is made out of quads in edit mode, select the mesh, then ctrl+e and choose Un-Subdivide

Delete Edge Loops

Quite common tactic to reduce poly count in oval shapes objects.
In edit mode select edge loop by pressing alt+right click, then space and type Delete Edge Loop

Limited Dissolve

One of my favorite and quickest techniques. Quickly remove unnecessary vertices without breaking the mesh structure. Still might require some manual adjustment but dramatically reduce poly counts.
We reduced poly count from 49,216 to 436. You can also play with max angle value under limited dissolve menu. It works well on square objects with lots of edge loops.

Decimate modifier

Select object and add Decimate modifier

9750 polygons on the the top photo vs 436 after using decimate modifier.

Wednesday, 6 February 2019

Use of @Input in Angular 6+

According to official angular documentation it declares a data-bound input property.

Let's have a look at this simple example.


The following example creates a component with two input properties.

See the Pen
by Adam Bielecki (@adambielecki)
on CodePen.