Blender - Quick tips to reduce poly count


 If mesh is made out of quads in edit mode, select the mesh, then ctrl+e and choose Un-Subdivide

Delete Edge Loops

Quite common tactic to reduce poly count in oval shapes objects.
In edit mode select edge loop by pressing alt+right click, then space and type Delete Edge Loop

Limited Dissolve

One of my favorite and quickest techniques. Quickly remove unnecessary vertices without breaking the mesh structure. Still might require some manual adjustment but dramatically reduce poly counts.
We reduced poly count from 49,216 to 436. You can also play with max angle value under limited dissolve menu. It works well on square objects with lots of edge loops.

Decimate modifier

Select object and add Decimate modifier

9750 polygons on the the top photo vs 436 after using decimate modifier.


  1. This article focuses on three conditions required for blending efficiency-a lack of stagnant regions, differences in flow velocities, and a lack of segregation- and how to match your material properties to a blender to achieve these conditions.reviewed by Solid Gold Eats

  2. Smart Outsourcing Solutions is the leading web development, ecommerce solution, offshore outsourcing development and freelancing training company in Dhaka Bangladesh please
    visit us: seo service company in bangladesh
    seo service in bangladesh


Post a Comment