Monday, 1 April 2013

Lara Croft Tomb Raider 2013 in Unity 3d vs Unreal Development Kit vs Blender

I have been working for the last few days on improving Lara Croft model that I downloaded from http://thefree3dmodels.com/stuff/characters/lara_croft/14-1-0-5073 .
Model was in obj format so it was easy to import it to Blender however I lost armature and got some issues with materials and model is in triangle topology that I had to convert to quad(If you are familiar with blender in Edit mode (Ctrl+T, Alt + J).
After fixing all issues I exported this model to Fbx format and I must say that Unity3d was much faster dealing with fbx than UDK, however in Unity I had to spend more time creating materials, because textures were not imported by default. UDK built all materials for me but it took some time.

I must say that Unity(current 4.1) has been improved since the last time I used it after I moved to UDK.
I will still be using Unity as I have few projects in mind and a bits on paper:P for Android.

Lara Croft in Blender 


Lara Croft in Unity 3d


Lara Croft in UDK






4 comments:

  1. Could you upload your fbx work somewhere please? How did you merged the textures in Blender with the converted mesh?

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  3. Lara has sweated, while imported to Unity 3D

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